‘The Interview’ - A Play in Six Acts
The JDD ( Job Description Decoder )
I can be anyone I want to be. Can’t I?
Jargon - UWE End of Year Publication 2026
US / THEM
We’re Hiring
The New Calendar
‘Its Just Embellishing’
You’ve Been Greened!
The Value of Hair
The JDD ( Job Description Decoder )
I can be anyone I want to be. Can’t I?
Jargon - UWE End of Year Publication 2026
US / THEM
We’re Hiring
The New Calendar
‘Its Just Embellishing’
You’ve Been Greened!
The Value of Hair
‘The Interview’ - A Play in Six
Acts, explores how competence
alone does not determine success
in interviews, particularly
across gendered dynamics. Through
six scripted mock interviews,
varying interviewer candidate
relationships, and including two
reversed ‘shock’ scenarios - tone,
pacing, and interruptions are
prewritten as ‘stage directions’.
These constraints reveal how bias
and power structures shape outcomes
before dialogue begins. Presented
as a dual text pairing scripts with
transcripts, alongside recorded
interviews, the project invites
comparison between intention and
performance, questioning whether
success is based on ability
or influenced by conditions
established prior to the candidate
entering the room.
During this project I was also able to explore body language and physical space as a major factor in interview success. Through changing how close the interviewer and candidate were seated, if they got interrupted, who was seen on camera, I was able to see if this changed the candidate’s result.
To create the ‘play’ I combined skills of research, writing, visual design and spatial thinking. Alongside the creative development, I coordinated interviews, managed participants and organised the production of the final experience.
A screen-printed A2 poster featuring quotes from primary research extends
the project, bringing these
observations into a more immediate
and public format.
Acts, explores how competence
alone does not determine success
in interviews, particularly
across gendered dynamics. Through
six scripted mock interviews,
varying interviewer candidate
relationships, and including two
reversed ‘shock’ scenarios - tone,
pacing, and interruptions are
prewritten as ‘stage directions’.
These constraints reveal how bias
and power structures shape outcomes
before dialogue begins. Presented
as a dual text pairing scripts with
transcripts, alongside recorded
interviews, the project invites
comparison between intention and
performance, questioning whether
success is based on ability
or influenced by conditions
established prior to the candidate
entering the room.
During this project I was also able to explore body language and physical space as a major factor in interview success. Through changing how close the interviewer and candidate were seated, if they got interrupted, who was seen on camera, I was able to see if this changed the candidate’s result.
To create the ‘play’ I combined skills of research, writing, visual design and spatial thinking. Alongside the creative development, I coordinated interviews, managed participants and organised the production of the final experience.
A screen-printed A2 poster featuring quotes from primary research extends
the project, bringing these
observations into a more immediate
and public format.